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Uncover the Secrets of the Shattered Veil
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The Phantom Guard Story

Somewhere between the soul-crushing despair of getting milled out by Rob, the mind-numbing eternity of waiting for Nathan to finish a turn, Nick’s inability to walk past a foil extended art card without whispering "treat yourself," and Conor’s never-ending mission to upgrade his Necron monstrosity into an unstoppable nightmare, Phantom Guard was born.

We’re Nick, Rob, Nathan, and Conor - four mates who have spent the last 15+ years shuffling up, sh*t-talking, and making increasingly questionable financial decisions on cardboard.

Back in school, we were all separately hoarding Pokémon cards, blissfully unaware that none of us actually knew how to play the game properly. Fast forward a decade or two, and we have now ended up at the same game table, dedicating every Monday night to the sacred ritual of Magic Mondays - a time for spells, strategy, and watching our friendships slowly erode one counter spell at a time.

At this point, we’ve spent more Monday nights playing Magic than we have doing, well… most things. We’re dorks, and we own it.

Nick is a hopeless collector who refuses to play a card unless it’s full art. Rob wakes up every morning and chooses violence, usually in the form of some godforsaken turbo-mill monstrosity that should be illegal under the Geneva Convention. Nathan takes so long to finish a turn that we could resolve a full-stack Storm trigger before he passes priority. Conor has fully embraced the Necron way, constantly upgrading his unstoppable pile of metal death, because clearly, it wasn’t strong enough the first hundred times. And yet, despite our years of play, there was one thing we simply could not accept: the absolute wee-take that is the cost of card sleeves.

We never meant to start a sleeve company. We just wanted to play Magic without feeling like we had to sell a kidney (bit dramatic) to afford protection for our decks. But like any reckless brewer who tells themselves "just one more tweak," things spiralled quickly, and before we knew it, we were knee-deep in R&D, testing prototypes, and convincing ourselves that this time we weren’t making a huge mistake.

So yeah, we created Phantom Guard - sleeves that don’t just match the best, they outclass them. Stronger. Smoother. Better. And priced so you can still afford to crack another pack.

What We Stand For (Besides Petty Revenge Plays and Deeply Questionable Deck-Building Choices)

- Your sleeves should last longer than Nathan’s turns.
We made them tougher than a Control mirror match and smoother than the excuses Rob gives when he claims he “wasn’t targeting you.”

- You shouldn’t have to dip into your card fund just to protect your deck.
We price them fairly, so you can spend your money where it really matters - on cards you don’t need but definitely want.

- Card games should be fun, even when you're losing.
Especially when you're losing to something properly grim, like Rob’s “Oh, You Wanted to Play Magic?” mill deck.

Long story short, we made better sleeves, but more importantly, we made them for people like us - the ones who play for the love of the game, for the thrill of the topdeck, and for the sheer joy of watching your mate’s hopes and dreams crumble under a well-timed Cyclonic Rift.

Is that you, Planeswalker?